Yes they aren’t the best but looks matter ! Note: Nothing currently beats the flat 3% damage buff that Dragonborn races provide.Įverybody knows Dragonborn is ugly, so luckily there are other choices. You receive 5% more healing from all spells and abilities. Your maximum Hit Points are increased by 3%.ĭragonborn – You gain 1500 critical strike and +3% to damage. You receive 3% more healing from all spells and abilities. Metallic Dragonborn – You gain 1500 critical strike and +3% to damage. Here are some of the reasons why as well as other alternatives if you don’t have these races unlocked: The best options for DPS would be the Dragonborn races. I do not know everything or have all the answers, but I try to learn as the game changes, luckily I know some clever individuals.īe sure to check out Rainer’s Pocket Wiki, it has a lot of valuable information: įor a better understanding about stats and mechanics, check out Janne’s site: Barbarian has been my main character for close to 5 years now. I have spent a lot of time doing testing on both Preview and Live.
I have done hundreds, probably over a thousand TOMM completions with 7 different classes, sorry I don’t play a Warlock. Some information about myself: I was fortunate enough to be part of the Mod 17 and Mod 19 beta testing group on the Owlbear server. This guide is intended to help make DPS Barbarians viable again and if you feel that I am missing anything, if anything is unclear or if you simply want to discuss the guide please feel free to contact me either in-game or on Discord (Andiemus#0752) Mod 19 was released and finally the Barbarian was a force to be reckoned with again. Then Mod 18 came along and Clerics took the top DPS spot, leaving all other far behind. Wizards, Rangers and Rogues still produced more damage, but the gap is much smaller than it used to be.
With the updated Damage Formula, released, DPS Barbarians still didn’t get invites to TOMM farming groups. With the release of Mod 17 Barbarians had to adapt and turn into a Tank class to be able to run TOMM “Tower of the Mad Mage”, because our damage was not enough to be viable. It seems that the way the Damage Formula worked was different for some classes. Our damage was low compared to other DPS classes and later we learned why. With the introduction of Mod 16 everything we knew and loved about GWF’s changed and was replaced with the “Barbarian”. Your contributions have been invaluable to us, for this I thank you!
You guys took the time to write guides and provide us with builds and the necessary information to become better GWF’s. I would like to start by mentioning the great GWF’s of the past: Queen Lia Knowless, Unforgiven/Northside and WickedDuck.